Sunday, November 29, 2009
Lamias and my first home made feat!
As you well know, lamias are likely to make an appearance. You certainly had fun with Lady Lucretia, one of a slew of intelligent evil NPC's that ran away, and got away. Maieve has personal beef with a lamia that charmed her husband and banged him like a 2gp whore, in front of Maieve. Maybe Maieve can have a hate bonus like a ranger, but only for lamias.
Saturday, November 28, 2009
READ CAREFULLY: Actual Storyline In Game Stuff
^^^^Kinda what Magilacutty Looks like, based off of my favorite wizard, Raistlin Majere
GM: Exhasted and frustrated at the cliff cave some 200 feet up, the party settles in to their newly cleared wyvern cave. The smell of the draconic beasts is hard to be rid of, Flidder's annoyed disposition is the greatest evidence of this. It is a warm summer night, even for the normally cold climes of the Qualinesti plateau. The cool cave offers a bit of air conditioning, and traps moisture well, a nice break from the arid region.
Friday, November 27, 2009
Cubic Feet and Encumberance
That's Osmium, shit is remarkable ^^^
Its getting a little strange around the party in my opinion. There are/were two members in the party with bags of holding. There is also a muscle-bound elf carrying way more than is humanly (elfily?) possible. So like all things that are awesome and go unchecked, I have decided to make some rules, and enforce ones I have been ignoring.
Climbing Rules, and Staves
A cliff? ^^ Like the campaign name, "Cliffs of Qualinesti"
I am going to have a series of three posts, I am separating them to help people, who need to find information within them. The first is about climb DC's, and the party's general predicament with cliff scaling.
Let me start by saying that I more or less estimated Climb DC's and rules about speed. Now that I am staring at the "Core Rulebook" we can go back over these things, and do them correctly, without me being half-awake and guessing.
Wednesday, November 25, 2009
New Formulas, Reformulated
Attacks of Opportunity are kinda like ^^^^^^
I am excited about today, you are nearly to "The Valley of the Black Tower," where the enigmatic Mokmurian makes the home for his vast giant army. The group must leave Galduria, make their way up to Wolf's Ear, then head further north to Ravenmoor. There, the group will likely part ways with mounts, and start afoot towards the towering plateau that houses the "Black Tower."
I am writing this post as a reminder, and a reference for people about avoiding attacks of opportunity.
Sunday, November 22, 2009
New Playtest Classes for Pathfinder
Hey gang, I know I mentioned breifly that Pathfinder released a play-test beta for two new classes. It is intended to be part 1 of 3, meaning a total of 6 new classes, (not prestige classes) so I took the initiative to look over them. Both sound interesting, I'll post the description of them in the blog, if you want to view the PDF for yourself, feel free, it is a free download, just go to Paizo.com and look for pathfinder links, then play test links.
Saturday, November 21, 2009
Theives' Cant
This is a special presen for Nicodemus. You may have heard me mentioning "theives' cant" which is not a language, its more of a dialect. Well I found a little glossary if you'd ever like to use it, it'll certainly add spice to role playing for rogues.
Many thieves, rogues, and gamblers
have their own slang or argot, also called
thieves’ cant. The samples provided here
are taken from terms used by 18th-century
British thieves, a form of jargon that
works fairly well for English speakers.
Face Palms, and Encounters
Wow, well for those that read this, last post was epic, in both length, and length of the responses. You might see now that I finally learned the technique of "after the jump." This way it won't take 10 minutes to get to another post, simply because the first one is epic. In fact you will see the link for such advanced techniques below.
Thursday, November 19, 2009
11/18/09 Review
One last Nymph picture... See how she turned her back on you? You were mean! :-P
Well gang, earlier this week I pointed out some flaws in the way we (yes we I am part of the problem) play the game of D&D/Pathfinder RPG. Some of you, the observant ones among you, may have noticed when you did certain things that I would quickly jot some things down. I came up with an idea you see, an insidious idea. Well actually two ideas.
Sunday, November 15, 2009
Avatars
I was bored and made cartoon versions of the gang. I couldn't do Newin as I don't know what she looks like, and Flidder was already done. (go back several posts) They are made to look like "order of the stick characters", which is a web comic. You can alter and copy paste whatever tickles your fancy. Enjoy!
Saturday, November 14, 2009
Team work and skill mechanics
Monday, November 9, 2009
Fort Rannick Map
Hey ya'll! Well I have not been as furiously working on the campaign as I normally do since we are moving into a module. However I did manage to make a rough, conceptual map for the Fort Rannick area. The picture is linked above. There is no legend, so if you have questions ask on Wednesday.
I did want to say how pleased I was at how quickly managing a fort took. You guys managed a payroll, building locations, venture capital, and two years of content. Normally so many decisions would take us sessions. Please keep notes on personnel and the like. I have most of the information, but according to my data you have not used up fully the 117 followers you were allotted. However I distinctly remember that towards the end of planning, we had to hire henchmen to staff the last station. So prepare to quickly compare some notes during the beginning of next session.
In sessions to come I will have more events and planning to be carried out. So keep your records, and hopefully the Fort Rannick compound will continue to be as successful and profitable as ever. As a final note about people moving into the Fort Rannick compound, I would advise against it. Your only profits will come out of taxes, and property ownership will get hazy. Don't worry when you all level up again more and more followers are to come. If the three leadership scores stay steady, in 10 levels, the three leaders will have a combined follower amount of 489 and according to D&D population rules that qualifies as a village!
Last note, anyone who reads this remind me on Wednesday that you all receive a small bonus feat as a reward from Omach city. I have forgotten to give it to all of you for the last two sessions, help me not forget again.
Game hard, game well! ~ Your Neighborhood DM
Tuesday, November 3, 2009
Ay Caramba! Leadership Craziness
^^ Yeah its about that bad ^^
I'll keep it short, we have a lot to think about next week. We even have a quest if anyone is curious. Here is the dilemma, that the players and the DM are going to transform into something enjoyable for all parties.
Sabellion's Leadership score - 14
1st Level Followers - 15
2nd and up level followers - 1
Maive's Leadership score - 18
1st Level Followers - 35
2nd and up level followers - 5
Crimwinkle's Leadership score - 20
1st Level Followers - 50
2nd and up level followers - 10
Total of 117 followers, 17 of which are higher than first level. Think guys 117 followers! Fort Rannick was packing 20 maybe 30 rangers previous, but the amount you are all owed as far as sheer numbers means we'll be doing more than rebuilding a guard tower. Remember a lot of followers are not instantly going to flock to you, but over 2 years, with the feat you may very well attract that amount of interest.
This is nice though, the three PC's with that feat should sit down and discuss how this will work. It'll be much easier to streamline everyone's glorified slaves. Remember though not all followers are enheirently someone who wants to be an adventurer. Say you guys need a few carpenters in town, well Crimwinkle knows Omach well and can convince a few back onto the Fort Rannick compound. That would be two follower slots, and now carpentry will be taken care of.
It is funny that Nicodemus is the one who mentioned taxes, but if you do invest enough into the infrastructure, then visitors and maybe even residents will have to pay a tax for upkeep.
I said I will be short, so here it is. The DM apologizes to Nicodemus because he doesn't have followers to deal with but has to sit though you guys figuring out what to do. We then play a little SIM-D&D Fortress, and try to make it something we both like, maybe even profitable. We'll definitely need those notebooks Sabellion got for us. Either way, I am excited.
Oh, bonus feats for everyone, home brew feat for Sabellion (apology feat for taking Monkey Grip away), and maybe even some loot for treasure hunting!
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